We craft
wildly fun
game worlds
A scrappy studio of designers, engineers, and artists building genre-defying games. From the first prototype to the final patch, we pour soul into every pixel, every frame, every line of code.
Neon Drift: Tokyo
Arcade racing through a cyberpunk Tokyo where every corner is a canvas and every drift paints the city. 2M+ downloads and counting.
Project Lumen
A co-op puzzle adventure where light is your only weapon. Bend, reflect, and shatter beams to uncover an ancient mystery.
Tidebound
Atmospheric exploration in a flooded world. Row, dive, and discover what's left beneath the waves.
Critter Clash
Fast-paced creature battler with deep meta-progression. Collect, breed, and battle weird little guys.
Void Garden
Cultivate life in the emptiness between stars. A chill strategy game about cosmic terraforming.
Scuff League
Our most ambitious project yet — a 4v4 competitive brawler where every match is chaos by design. Cross-platform ranked play, deep customization, and a meta that evolves weekly.
Paperverse
A hand-drawn platformer with a story that unfolds like a storybook. Winner of IndieCade 2022.
Game Design
From core loops to live-ops events, we design systems that keep players coming back. Mechanics, economy, progression — all tuned for retention.
Engineering
Robust, scalable codebases across all major engines. Netcode, physics, AI, shaders — we speak fluent C++, C#, and GLSL.
Art & Animation
Stylized or realistic, 2D or 3D — our artists create cohesive visual identities. Character art, environments, VFX, UI.
Multiplayer & Backend
Authoritative servers, matchmaking, anti-cheat, replays. We build the infrastructure that makes online games feel seamless.
Mobile & Live Ops
F2P mobile games with ethical monetization. Live events, seasonal content, and analytics-driven updates that respect players.
Porting & Co-Dev
Need your game on a new platform? We handle full porting cycles, optimization, certification, and ongoing co-development.
Two friends, one dream, zero funding
Started in a cramped Brooklyn apartment with two desks, a whiteboard, and an unreasonable amount of ambition. First prototype built in 3 months.
Paperverse launches to critical acclaim
Our debut title wins IndieCade and gets nominated for an IGF award. The hand-drawn aesthetic becomes our signature style.
Growing the team to 18 people
Moved into a proper office in Brooklyn. Hired senior engineers, artists, and a dedicated audio team. Started taking on co-dev contracts.
Neon Drift: Tokyo hits 2M downloads
Our arcade racer goes viral on TikTok. Console ports follow. We finally have enough money to buy decent office chairs.
Opened second studio in Lisbon
Expanded to a transatlantic team of 32. Lisbon handles art and co-dev; Brooklyn leads design and engineering. Timezone overlap = 24-hour dev cycle.
Project Lumen & Scuff League on the horizon
Two major titles in active development. We're pushing the boundaries of co-op puzzle design and competitive multiplayer. The best is yet to come.
Brooklyn, NY 11211
United States
1250-219 Lisboa
Portugal · +351 21 392 8471