Currently shipping: Project Lumen

We craft
wildly fun
game worlds

A scrappy studio of designers, engineers, and artists building genre-defying games. From the first prototype to the final patch, we pour soul into every pixel, every frame, every line of code.

8
Games Shipped
3.2M
Players Reached
12
Awards Won
Unity Unreal Engine Godot Blender Houdini FMOD Wwise Photon Steamworks Nintendo SDK PlayStation SDK Xbox GDK PlayFab Unity Unreal Engine Godot Blender Houdini FMOD Wwise Photon Steamworks Nintendo SDK PlayStation SDK Xbox GDK PlayFab
// our games
Built with obsession, played with joy
● Live 2024

Neon Drift: Tokyo

Arcade racing through a cyberpunk Tokyo where every corner is a canvas and every drift paints the city. 2M+ downloads and counting.

PCPS5XSXSwitch
◆ In Dev 2025

Project Lumen

A co-op puzzle adventure where light is your only weapon. Bend, reflect, and shatter beams to uncover an ancient mystery.

PCPS5
● Live 2023

Tidebound

Atmospheric exploration in a flooded world. Row, dive, and discover what's left beneath the waves.

PCMac
● Live 2023

Critter Clash

Fast-paced creature battler with deep meta-progression. Collect, breed, and battle weird little guys.

PCMobile
▲ Coming Soon 2026

Void Garden

Cultivate life in the emptiness between stars. A chill strategy game about cosmic terraforming.

PC
◆ In Dev 2025

Scuff League

Our most ambitious project yet — a 4v4 competitive brawler where every match is chaos by design. Cross-platform ranked play, deep customization, and a meta that evolves weekly.

PCPS5XSXSwitchMobile
● Live 2022

Paperverse

A hand-drawn platformer with a story that unfolds like a storybook. Winner of IndieCade 2022.

PCSwitch
// what we do
Full-cycle game development services
🎮

Game Design

From core loops to live-ops events, we design systems that keep players coming back. Mechanics, economy, progression — all tuned for retention.

GDDPrototypingBalancingUX
⚙️

Engineering

Robust, scalable codebases across all major engines. Netcode, physics, AI, shaders — we speak fluent C++, C#, and GLSL.

UnityUnrealGodotCustom
🎨

Art & Animation

Stylized or realistic, 2D or 3D — our artists create cohesive visual identities. Character art, environments, VFX, UI.

Concept3D ModelingVFXUI/UX
🌐

Multiplayer & Backend

Authoritative servers, matchmaking, anti-cheat, replays. We build the infrastructure that makes online games feel seamless.

PhotonPlayFabCustom Netcode
📱

Mobile & Live Ops

F2P mobile games with ethical monetization. Live events, seasonal content, and analytics-driven updates that respect players.

iOSAndroidLive Ops
🔄

Porting & Co-Dev

Need your game on a new platform? We handle full porting cycles, optimization, certification, and ongoing co-development.

ConsolePCMobileVR
// our toolkit
The tech stack behind the magic
🔷
Unity
🔶
Unreal
🧩
Godot
🌀
Blender
💠
Houdini
🎵
FMOD
📡
Photon
☁️
PlayFab
🐍
Python
C++
🔥
C#
🎯
Rust
8
Games Shipped
3.2M
Players Worldwide
12
Industry Awards
4.9★
Avg Steam Rating
// our story
The journey so far
2018 — FOUNDED

Two friends, one dream, zero funding

Started in a cramped Brooklyn apartment with two desks, a whiteboard, and an unreasonable amount of ambition. First prototype built in 3 months.

2019 — FIRST RELEASE

Paperverse launches to critical acclaim

Our debut title wins IndieCade and gets nominated for an IGF award. The hand-drawn aesthetic becomes our signature style.

2021 — STUDIO EXPANSION

Growing the team to 18 people

Moved into a proper office in Brooklyn. Hired senior engineers, artists, and a dedicated audio team. Started taking on co-dev contracts.

2023 — BREAKOUT HIT

Neon Drift: Tokyo hits 2M downloads

Our arcade racer goes viral on TikTok. Console ports follow. We finally have enough money to buy decent office chairs.

2024 — NEW HQ

Opened second studio in Lisbon

Expanded to a transatlantic team of 32. Lisbon handles art and co-dev; Brooklyn leads design and engineering. Timezone overlap = 24-hour dev cycle.

2025 — WHAT'S NEXT

Project Lumen & Scuff League on the horizon

Two major titles in active development. We're pushing the boundaries of co-op puzzle design and competitive multiplayer. The best is yet to come.

// get in touch
Let's build something wild together
◆ Studio Address
142 Wythe Avenue, 3rd Floor
Brooklyn, NY 11211
United States
◆ Phone
+1 (718) 924-3507
Mon–Fri · 9AM–6PM EST
◆ Email
[email protected]
[email protected]
We reply within 24 hours
◆ Lisbon Office
Rua de São Bento 245, 2º
1250-219 Lisboa
Portugal · +351 21 392 8471